The most charming example of this is how Chai, the protagonist, snaps his fingers and steps to the beat, which extraordinarily syncs up no matter if he is walking or running. All of this is made easier through various elements in the heads-up display that provide all sorts of useful feedback. The music has more of an impact on gameplay since players are encouraged to dodge, jump, and attack on the beat. Only big actions are timed to the music, while background items bob to the rhythm, meaning it avoids Mickey Mousing since it’s only used just enough to still be effective. Its energetic scenes are only bolstered by how the characters and environment move to the music. The unique approach and strength of its animation is reminiscent of Spider-Man: Into the Spider-Verse and, with any luck, it will be equally as influential. The way in which it seamlessly moves from gameplay to 3D animation to 2D animation and back to gameplay makes it all the more dazzling. Each cast member strikes comic book-like poses and runs through a gamut of cartoonish expressions at a pace that makes it seem like pure magic since animation of this quality done at this frequency must be sorcery. Aside from brief dialogue exchanges at the hub, every scene is animated with the utmost detail, providing extravagantly emotive characters that provide such a palpable energy to the whole game. Not only is it awash with all sorts of bright colors, but it also moves in a way unlike almost any other game at a frequency that makes it all the more notable. Hi-Fi Rush’s cel-shading is, frankly, among the best in the medium since it looks like a cartoon in a way that few games do, evoking (and sometimes besting) Arc System Works’ incredible efforts in the fighting genre. Note: The above results do not reflect the total PSN/XBL stats in the world, but they are a good sample as these 2 are the biggest known tracking sites for either platform.It’s an opener that’s bursting with style with stunning art direction, animation, and syncopated cutscenes that all come together in its intro to form a condensed sample of why it’s so unique. 522 people have gotten the trophy for finishing the final chapter in Forspoken (it is not tied to difficulty from what I can find) Trueachievements for Xbox and PSN Profiles for PS5 (I am registered on both, just a tangent) 3785 people have gotten the achievement for beating the final boss. For a purely academic research, lets compare between 2 popular trophy/achievement tracking sites. ![]() The game has multiple difficulties and a unique trophy for each one.Ģ. The less than 1% you are talking about is the difference in what difficulty trophy you get post-game. I know that doesn't sound much but its a 200% increase. ![]() The completion ratio for HF Rush on Xbox is not less than 1%, it's 3% for beating the final boss and finishing the story. ![]() Here's some relevant info that anyone can look up in a few mins.ġ. Is it just a lot of big talk from diehards in that community when they get a game like this yet, none of them actually invest serious time into them? HiFi's like an 8-hour game, you could beat it in a weekend between two afternoons if you wanted. How does this keep happening? First Pentiment, now this game. I think what's more concerning are the completion rates for HiFi Rush on Xbox, apparently it's less than 1%. Again, probably a fringe factor but a release as advertised as Forspoken would probably attract some of those types to counter it on fraudulent grounds. It's a game that caters more to Steam's gaming audience, it's a rather short game, vibrant/colorful, not really epic/serious in storytelling or being cinematic, seems experimental in an "indie" kind of way etc.įorspoken's mixed reviews probably also didn't help, and while it's a niche factor, I have heard Steam has a problem with certain,, " problematic" groups part of fascist communities who would have very ridiculous reasons to try suppressing Forspoken review scores or reception. It's also less than half the price of Forspoken so, all things considered, it's not surprising it's outsold Forspoken on Steam. ![]() A lot of them are also very colorful and less "serious" types of game (well in the case of Goose Goose Duck), and run well on lower-end hardware specs.įorspoken doesn't really meet any of those criteria, while HiFi Rush does. None of these are story-heavy games (GTA5 being in there is almost exclusively for GTA Online), they are MP-centric and can be enjoyed in short stretches of 2 or so hours while getting your fill with them.
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